Can we afford to bring on a full-time game designer now? How does it impact our launch date?
How do we make sure we don't run out of money before we launch our first game?
How do we allocate resources across live titles and in-development projects?
Can we spin out development of a new product?
What's the best way to finance that marketing campaign?
How profitable are our individual games?
Built for and around the app economy
We clear the decks so you can focus on building the games and apps and have a peace of mind that you have insight, resources and finances to do so.
Financial intelligence at fingertips
Efficient workflows across teams
Interested in what we are building?